And any lack of multiplayer segues or story between games - the game just kicks you back to the menu to select the next game, no rolling dice blocks and moving around a board - makes play sessions feel go even shorter. Swimming is too basic, rock-climbing too complicated - there are only a few mini-games that hit that "goldilock's zone" of being the perfect size of fun, the zone that nearly every game in the hard-not-to-compare Mario Party universe. There are only a few buttons to learn, not endless combinations like in gymnastics, but the back-and-forth gameplay is a bit more high-octane than the other sports. Other events like karate manage to be both fairly straightforward, while still maintaining a bit of difficulty. While free-style skateboarding may sound fun in theory, when the result is simply a toned-down Tony Hawk Pro Skater, the replayability just doesn't cut it. The games are similarly varied in execution. Others are multi-staged, like gymnastics: involving accurate button presses, balancing, and sticking a landing. Some minigames are simple, involving just one or two buttons. There’s a wide range of events to choose from, like the newly added Skateboarding or Karate to old classics like the 100 Meter.
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